Character Creation
Character Sheet
Download a copy of the character sheet
Character Creation House Rules
Starting XP
First, we are not using the optional rule "I Wasn't Embraced Yesterday" found on Page 119 of MET: Requiem. When you come into play, you are starting out as a base point character. Now, the ST team does reward Death XP in certain situations for players whose previous character died.
Humanity Sell Off
If you decide to sell off your humanity at character creation you will still have to do a derangement draw for each level that you drop. There is no cheating madness.
Caps to Clan and Covenant
First off, we are limiting character creation to the 5 clans listed in MET: Requiem. No bloodlines at character creation. Also, characters can only be one of the 5 main covenants listed in MET: Requiem, or Unaligned. There will be no VII, Balial's Brood, or any other covenants listed in other books. We currently do not have an caps in place upon the clans or covenants allowed, though the ST's a reward process for players who choose less populated clans and covenants.
Character Approval
The ST Team may approve or deny your character for a number of reasons including (but not limited to) the nature of the concept, the stats on the sheet and the current nature of the game. The ST Team may deny certain concepts upon submission or within the first three games of play. The ST Team may ask you to adjust your character upon submission or within the first three games of play.
Duel Covenant Membership
Your character can hold membership in two covenants. If you have Covenant Status in more then one covenant you are limited to a combined total of 3 dots of Covenant Status (see pg. 134 of MET: Requiem). You only gain the covenant ability of the covenant that you hold the most Covenant Status in.
Example:
Cameron is a member of both the Invictus and the Lancea Sanctum. He can only have a combined total of 3 dots of Covenant Status. He could have Status (Invictus) 1 and Status (Lancea Sanctum) 2. In this case since he holds more status in the Lancea Sanctum he could buy Theban Sorcery. He would not be able to get merits (Herd, Mentor, Resources and Retainers) at a discounted XP cost.
Blood Potency
We do not allow players to use their character's starting merit points to buy up blood potency.
Plots and Themes for Waterloo by Night
Here is a brief summary of what themes, moods, and plot types you will find in Waterloo by Night. This list is everchanging with the everchanging player base that our game sees. In no way is this list exhaustive, and by no means let this list affect the way that you play game. This is only for those new players who want to get an idea of what our game is like.
Waterloo by Night is Not Combat Oriented.
However combat does occur from time to time. Being combat capable is helpful for a character, however not being so doesn't limit a character.
Waterloo by Night is Not Quest Oriented.
However, quests do occur on occasion. Don't expect game to devolve into a tabletop like session while the party goes after a treasure in some cave in some far away land. Game will take place at court, and the characters will be left mostly alone to their own devices, and plot will occur around them.
Waterloo by Night is Filled with Political Intrigue.
Most character will be found wheeling and dealing in court, plotting and brokering opportunities to climb the political ladder. Playing a non political character is possible, but be aware that you will be in a minority.
Waterloo by Night is Filled with Rivalry.
In order to succeed in your goals in game, you will probably have to climb past those in front of you. Inter-character intrigue is a very prevalent aspect of our game, and don't surprised that saying the wrong word could get a whole covenant or two going after you.
Waterloo by Night is a Skill Based Game.
Character who are able to do, succeed. Character who cannot, fail. Having skills and merits, and using them in downtime affectively, is one of the most common ways a player will find their character succeeding.
Waterloo by Night us a Game with a Long History.
This game has been running for over 12 years. A lot of history is known and remembered. Keep this in mind when coming up with character histories that may involve the domain's history.
Waterloo by Night is a Game where the Storytellers are Resolute.
The ST's will often rule on the side of cautious over outrageous, and will not be held hostage by players who cannot take no for an answer.